Building
Press B to open Build. Build stays docked at the side so you can see where you place things. Placement snaps to a fine grid that only shows in build mode.
Resources
Section titled “Resources”| Resource | Where it comes from | What it’s for |
|---|---|---|
| Wood | Oak and pine trees: 3 each time | Almost every building and the bridge |
| Stone | Rocks: 2 each time | Buildings and the bridge |
| Berries | Berry bushes: 2 each time | Planting carrots (1 berry each), and some garden items |
| Carrots | Grown in the garden: 3 per harvest | The workshop and the beacon |
Walk up to a tree, rock or bush and press E to gather. It grows back in a few seconds. Some trees and rocks are across the water and only reachable once you’ve built the bridge.
Growing carrots
Section titled “Growing carrots”Once the garden is built, plant a carrot in one of its four plots for 1 berry. It’s ready about 12 seconds later, and each harvest gives 3 carrots.
The island’s own buildings
Section titled “The island’s own buildings”These are built in order, each unlocking the next:
| Building | Cost |
|---|---|
| Garden | 6 wood, 4 stone |
| Bridge | 9 wood, 6 stone |
| Workshop | 9 wood, 8 stone, 4 carrots |
| Beacon | 12 wood, 10 stone, 6 carrots |
Placing items
Section titled “Placing items”The Build catalog has houses, landmarks, garden pieces and village pieces. Houses cost wood and stone (a cottage is 8 wood and 2 stone, a windmill 14 wood and 8 stone). Many decorations are free. Some items, like the Observatory and the Workspace, are limited to one per island.
- An island holds up to 80 placed items.
- Removing an item gives back what it cost.
- Agents can build too, with the
acre_island_planandacre_island_buildMCP tools.
Where you can’t build
Section titled “Where you can’t build”Nobody gathers or builds on Harbor, other towns, or organization plazas. On a venture’s islands, the venture’s own rules decide who can build and gather.
Size and biome
Section titled “Size and biome”Hosts can make an island Small, Medium or Large, and change its biome. Before you confirm, you see how the change affects what’s already placed. Islands come in 7 shapes (classic, atoll, crescent, twin, peak, archipelago, valley) and 10 biomes (meadow, autumn, blossom, frost, dunes, volcanic, swamp, canyon, crystal, skygarden).