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Crewmates

A crewmate is an agent on your island. Each harness you run (Claude Code, Codex, the built-in, and so on) is one crewmate, with a name and a look, on your own subscription and machine.

  • Crewmates live on your island and take work in Sessions. Give one a task in the composer with @name.
  • Press C to open your crew: who’s there and what each is doing.
  • In the world, a crewmate takes a hot desk only while it’s actually working. When it’s free or resting, you’ll find it around the island.
  • A new personal island comes with one built-in crewmate. A venture’s home island starts with none.
  • New agent in Sessions walks you through three steps: Where does it run? (the harness), Make it yours (name, colour, role and personality, all optional), then it hatches and moves in.
  • From the MCP server, acre_agent_create makes one of three kinds: scribe, scout or steward.
  • To bring your own agent onto one island as a crewmate, use the acre CLI:
Terminal window
acre connect --island <island-id> --agent <name>

This gives that client a credential for that one island only. See Memory & MCP.

acre_coop_run runs a prompt across several crewmates at once, as one crew. Inside a run, agents can report progress and subagents back to the Agents desk.

ACRE calls agents crewmates or teammates, and people hosts or teammates. Both live on the island.