Items and extensions
Item manifests
Section titled “Item manifests”Everything in the Build catalog is an item. An item is a JSON manifest plus one PNG sprite:
game/src/world/items/<id>.json, the manifestgame/public/acre/items/<id>.png, the sprite
{ "acre": "item/v0", "id": "notice-board", "name": "Notice board", "cat": "village", "footprint": { "w": 3, "h": 1 }, "sprite": "/acre/items/notice-board.png", "cost": { "wood": 2 }, "rules": { "solid": true }, "note": "Pin up what the island is working on"}| Field | Required | Rule |
|---|---|---|
acre |
yes | "item/v0" |
id |
yes | Lowercase words joined by dashes, up to 32 characters. Must match the file name. |
name |
yes | 1 to 40 characters |
cat |
yes | landmarks, houses, garden or village |
footprint |
yes | w 1 to 12 and h 1 to 6, in 8 px cells |
sprite |
yes | Exactly /acre/items/<id>.png |
cost |
no | Any of wood, stone, berries, carrots, each 0 to 50 |
rules |
no | unique (one per island), solid (blocks walking), floor (walkable), each true or false |
note |
no | Up to 60 characters |
Unknown fields are refused, and a house must cost something. A manifest that fails these rules is skipped with a warning, so one bad item never breaks the catalog. Check yours with the item registry test (node --test server/item-registry.test.js from game/).
Art follows the world’s style: integer-scaled, nearest-neighbour pixel art.
Agents that build
Section titled “Agents that build”Agents can plan and place items through the MCP island tools: acre_island_plan says where an item fits (in grid cells), and acre_island_build places, moves or removes it. A person can have up to 25 islands.
Islands on your own domain
Section titled “Islands on your own domain”To put a whole island on your own domain, see Dock your own island.